Launching a product that people actually use isn't magic—it's methodology. After taking multiple products from zero to meaningful traction, I've distilled the process into a repeatable playbook.
Phase 1: Validation (Weeks 1-4)
Before writing code, validate that you're solving a real problem for people who will pay for the solution.
The Validation Stack
Problem Interviews: Talk to 20+ potential users about their problems (not your solution)Competitor Analysis: Study existing solutions—their strengths, weaknesses, and gapsWillingness to Pay: Test pricing sensitivity before buildingDistribution Hypothesis: Identify how you'll reach users at scaleThe goal of validation isn't to confirm your idea—it's to find the fatal flaws before you invest months building.
Phase 2: MVP (Weeks 5-10)
Build the smallest possible product that delivers the core value proposition.
MVP Principles
One Job: Focus on doing one thing exceptionally wellManual First: Automate later; use human processes to validate demandUgly is Fine: Polish comes after product-market fitInstrumented: Build analytics in from day oneTechnical Choices That Enable Speed
Choose boring technology you know wellUse managed services over custom infrastructureOptimize for development velocity, not scaleShip daily; release weeklyPhase 3: Launch (Weeks 11-12)
A launch isn't an event—it's a campaign. Plan for sustained momentum, not a single spike.
The Launch Stack
Owned Channels: Email list, social following, existing audienceCommunity Launch: Product Hunt, Hacker News, relevant subredditsContent Launch: Blog posts, case studies, founder storyOutbound: Personal outreach to potential power usersLaunch Week Cadence
Monday: Soft launch to email listTuesday: Product Hunt launchWednesday: Follow-up content and PRThursday-Friday: Community engagement and feedback collectionPhase 4: Iterate to 10K (Months 3-6)
Getting the first users is marketing. Keeping them is product.
The Retention Focus
After launch, shift focus entirely to retention metrics:
Day 1 Retention: Do users come back the next day?Week 1 Retention: Do they form a habit?Month 1 Retention: Are they getting sustained value?The Growth Loops
Build mechanisms that turn users into acquisition channels:
Referral programs with real incentivesShareable outputs (reports, results, artifacts)Community features that benefit from network effectsContent that users want to shareThe Reality Check
Most products don't reach 10K users. The ones that do share common traits:
Founders who talk to users obsessivelyIteration cycles measured in days, not weeksWillingness to kill features that don't workFocus on one metric at a timeThe playbook isn't complicated. The execution is hard.